This means that SDA will already include many quality of life or bugfixes for Serana as a follower. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. Just make sure you talk with her while in that same room, with that bed already rented. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! That new bug has now hopefully been fixed. Serana should now look more expressive. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Redone Lustmord armor dialogue patch. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Added radiant quest dialogue for the Dawnguard side. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Should now help prevent Serana talking to her from too far. Re-added some cut content back to the Trust conversation. - Redone Crimson Blood armor dialogue patch. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Alduin bug was fixed previously but delayed. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Too much was cut that some parts of the conversation didn't make any sense. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Added a follow-up line to College of Winterhold commentary. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. More spell disables (voiced this time) will be added in with the 3.2 update. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Redid the code for some of the waiting lines. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." You can check her out here! Makes it so that Serana can snuggle next to the player if Campfire is installed. It's intended for her to stop her headtracking and just look forward, which works sometimes. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. She will say yes or no depending on whether she's good with it or not. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. *woot woot! Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). She will then call the player by their custom name! Previously the condition for this dialogue was carry weight. 2. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. Whenever you mount your own horse, she will mount hers in turn. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! There are different dialogue options so the player can role-play this in different ways. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. Kindred Judgment+Touching the Sky Revoice. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Fixed sleep functionality for inns. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - Added one line to "What's on Your Mind?" Her comment after "The Silver Hand" quest should now fire for more people. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. ), and "Tale of the Tongues" from the vanilla game. Serana will also be able to travel beside you, should you ask her to do that. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. Will perhaps get to Volkihar Clan commentary later. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. Type "stopquest SDA_SolstheimCommentary" in the console. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. 50% of the full revoice is now covered. - Shortened triggering distance for the Taarie conversation. - Added in teleportation to the Companions quest commentary. Disabled for now until scene framework is fully put together. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Due to limited voice lines though, (even spliced) I can only do so much. Travel out of Solstheim and go back to Skyrim. It's no longer a spontaneous and spur of the moment decision. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Sleeping functionality. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - A lot of backend improvements on how NPC banter quests are started. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. She chooses to stick around, and her ending reaction to you has been toned down a bit. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Disabled a bit more radiant idles for a more consistent experience. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Fixed an incorrect master header for the patch. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Added short conversation about Molag Baal. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. The Romance Update is here! - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Spell Enabling/Disabling voiced responses. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. Hey guys, Author of the Serana Dialogue Add-On mod here. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" so that it can be asked right away without having to ask "Can I talk to you for a bit?" Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. The player will be able to ask Serana which version they'd like her to play in-game. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. The powerful open-source mod manager from Nexus Mods. No need for patches :). - Reduced randomness of gift-giving item pool. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Initial patch release. Fixes to some scripts for the Companions commentary. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. This allows her to converse with the player better when she needs to. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Patch functionality was fixed- it should now do its thing properly. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. topic, so as to not clutter up Serana's main dialogue window. - College of Winterhold general location awareness and commentary. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Revoice of some remaining combat grunts/final radiant dialogue. - One of the radiant greets had a mismatching audio file. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - (SSE Only) Repackaged BSA. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). Old Stone Walls was re-recorded in both an acapella and acoustic version. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Cure Dialogue Rewrite + Expansion. - While drinking (if in third person) the player will now also play the appropriate drinking animations. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. I felt in vanilla, that conversation was cut short. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Serana's Necklace of Vivacity now has custom meshes and textures! This makes things much more neat, organized, and official DLC-ey. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Added in a timer quest that controls relationship variables with Serana. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). - Serana commentary convos on Dawnguard members (Hunter side). - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. When both FG and OStim are installed, OStim takes precedence. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Disabled old recap dialogue to help reduce VA overlap. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. This happens later in the Dawnguard questline so it's good for roleplay. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Backend script and quest design improvements for Serana Romance 4-9. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - 130+ brand-new custom names for Serana to call you by! This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Also deleted the irrelevant GV that wasn't being used. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - New trading dialogue. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. The player isn't her thrall or blood cow. - The "strange sensation" message shouldn't appear twice now. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Therefore, Auri Banter is still in the game, but disabled by default. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Addition of 1st Serana banter framework. Serana's Epic Dungeon Dive! Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. (Feature based on code by Followers as Companions by Ishara Meradin). You can now teach her spells (from a select list of vanilla spells). - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now).